![]() ![]() If you want to desactivate the outline when looking at a model, check out PTRModelLib.cfg. The renderer itself is a new wip mod included in this release (PTRModelLib). The rendering is completly GPU bound and not CPU bound anymore. Everything is based on VBOs, triangle strips and magic. Updated Decocraft-2.1.1 - Added 50+ models, did some renderer optimization! - Better, faster, stronger rendering. Flat bedrock replacement now plays a bit better with mods that add variations of bedrock. Corrected an issue where non-keyboard key bindings could crash the game. Updated Chisel2-2.5.0.43 - HotFix for the ClassCastException with the GUI Updated CoFHCore-3.0.3-303 -Corrected a bad interaction with the stencil buffer and starch-based hardware. Unfortunately, I would have to make this changelog massive in order to mention them all. Dang those datawatchers! - SEVERAL performance enhancements were added to the mod. Elementals now properly rotate! :D - Finally (hopefully?) fixed the demon glitch. Performance build, and also improved/fixed the dynamic mace mine speed. ![]() Fixed the arm rendering being idiotic - it renders the bound armour model without people actually having that armour. Fixed API calls so that they no longer reference the main mod. ![]() Fixed the tool paradigm silk touch on redstone ore - Blocks.lit_redstone_ore does not have an item. Fixed the Void sigil so that it now works. Yup! - Removed FBOs from the mod, so that lower-end computers can use the mod more easily. Created the Ritual Dismantler to dismantle rituals automagically (if they are active). There is currently a full progression into the late game.1.0.10: Updated BloodMagic-1.7.10-1.3.3-13.jar - Made the Ritual of Magnetism more efficient by caching ore blocks. To get started, enable prestige mode on the world creation screen.īeyond this initial release, we are planning regular content updates outside of bug fixes. Prestige points and unlocks are global and can be brought with you to other worlds! Prestige points can be gained by finishing advancements or by using the Parabox, a time-traveling box that generates points. SkyFactory 4 introduces the prestige system! This is a completely optional game mode allowing you to unlock mods, items, and mechanics through an open progression system. This system isn't designed to create a required questing system, but rather an optional set of goals for players looking for ideas on what to do next. Instead of requiring players to manually check out what they've accomplished, the game will keep track for you. We've removed the achievement book and replaced it with the advancement system. Resource Trees provides a built-in progression system and lets the player choose the resources they want to produce rather than a randomized system. For a more immersive experience, Sky Orchards has been introduced. Sieving for resources are a thing of the past. What makes this version different from every other SkyFactory before it? We've completely redesigned the resource gathering. Full automation, tech, magic, and bacon resources! This iteration offers over 30+ world types so you can play the pack like never before! While some world types are based on the classic tree on dirt others are designed with unique recipes and advancements. The ultimate skyblock modpack! Watch development at: /SkyFactoryLiveīack again for more modded skyblock fun! SkyFactory 4 offers a brand-new experience never before seen in the series.
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